So this is the game I'm currently working on at MTG. We're reaching the final stages of development with only about two weeks to go before deadline. The team consists of Jens Højlund Lauridsen, Troels Frostholm Mogensen, Emil Norsk-Nielsen and myself.
Basically it's a browser game about a boy from space who has been left behind on earth, with the help of a balloon and people he meets on the way, he will now try to make his way back to his home planet.
I am completely in charge of art in this game which reflects in a rather childlike and innocent artstyle, taking a bit inspiration from Paper Mario (with the white borders of objects) as well as Yoshi's Story with a fairly flat and significantly different background.
In the earlier concept art, the boy as well as the general look of items had a thick black outline whereas background objects (such as the island beneath) had a watercolor painted style. However the black outline caused problems as the blue background got darker further up making it impossible to see the outline. This is why we/I ended up going for the white paper cut-outs.
The background also changed from the impressionistic painted to a more stylistic shaded look (compare between the island in picture 2 and the background, picture 4). The reason for this was partly because the new look afforded more detail, I was inspired by drawings from another member of the team and also because I couldn't find the brush I had used earlier for the impressionistic look.
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