Last weekend I took part in the nordic game jam. 48 hours, 7 people and a spelling error in the game title (the tree of life in norse mythology is called Yggdrasil) later we made Ydrasil. A tree simulator where you grow and trim a tree using the powers of cut and thunder. The tree would grow by itself in a very limited manner, by cutting a branch two new one would sprout from the place where you cut the branch. Using thunder instead and the branch would stop growing.
We developed it as a toy first and foremost and had some difficulty tranforming it into a game, this was also because some of us, myself included was a bit reluctant to force gamey conventions on something that lives on being freeform and a creative tool. We did end up putting some weird game goals in there with runes falling down from the sky and the player having to balance it out between the tree and the snake on the ground. It was weird.
In any case we'll continue to develop on it and this time we'll have a bit more time to look into how to make it a game in a way where we can still keep the creational part of the game as the main focus.
Play Ydrasil.
Showing posts with label nordic game jam. Show all posts
Showing posts with label nordic game jam. Show all posts
Friday, February 3, 2012
Tuesday, February 1, 2011
HeroNet
I developed this game with a great group of people during the Nordic Game Jam last weekend, where we had 48 hours to make a game. Funny enough I went to the board games track thinking I didn't feel like spending a weekend with tired and grumpy programmers (an they probably didn't want to spend a weekend with a designer/artist looking over their shoulder waiting for stuff to get done). But somehow the game ended up more perhaps more digital than boardgamey.
HeronNet is an augmented reality game that requires you to sign up at heronet.dk in order to become a true reallife superhero. The goal is to accumulate either prestige or notoriety, depending on whether you wanted to be a superhero or a supervillain.
So the rules of the game is to sign-up and then create deeds on the website, which gives you an URL, which then in turn you need to spread out. The catch is that you need to spread it out anonymously, since superheroes can't expose their true identity. So perhaps you could do good deeds such as giving out free candy and leaving you URL at the candy, people would then go to the URL and give you either prestige or notoriety. If someone knows your true identity, they can go to the website and expose you, destroying your hero profile and collecting all your points.
Our goal with the game was to create a game, people were always part of (like Assasin) but without inducing fear and paranoia. And also make people do small good deeds around and spread a little happiness.
We didn't win anything at the game jam, which was expected I guess, since it was probably disqualified for not being a boardgame, but we had comments on the fact that it would a really interesting social experiment, so I suppose that's cool.
But anyway, humanity is suffering while I write this post, so go the heronet.dk and create your hero... NOW!
HeronNet is an augmented reality game that requires you to sign up at heronet.dk in order to become a true reallife superhero. The goal is to accumulate either prestige or notoriety, depending on whether you wanted to be a superhero or a supervillain.
So the rules of the game is to sign-up and then create deeds on the website, which gives you an URL, which then in turn you need to spread out. The catch is that you need to spread it out anonymously, since superheroes can't expose their true identity. So perhaps you could do good deeds such as giving out free candy and leaving you URL at the candy, people would then go to the URL and give you either prestige or notoriety. If someone knows your true identity, they can go to the website and expose you, destroying your hero profile and collecting all your points.
Our goal with the game was to create a game, people were always part of (like Assasin) but without inducing fear and paranoia. And also make people do small good deeds around and spread a little happiness.
We didn't win anything at the game jam, which was expected I guess, since it was probably disqualified for not being a boardgame, but we had comments on the fact that it would a really interesting social experiment, so I suppose that's cool.
But anyway, humanity is suffering while I write this post, so go the heronet.dk and create your hero... NOW!

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