Wednesday, April 20, 2011

Neno, a bit animation

Aww... Though Neno is long gone I still can't let the little guy walk away completely. Here's an animation I did for him but didn't make it into our build. Obviously he's not supposed to constantly swing like this but just when the player blows wind on his balloon.

Thursday, April 14, 2011

Sketches: John the Beatnik Poet

So here's another interactive sketch from the interesting life of a little grey and very rectangle man. This one utilized picking up strings from a website. I had chosen "Leaves of Grass" by Walt Whitman from gutenberg.org because the example (which this program evolved from) from Schiffman's "Learning Processing" used this site and also the code on the site is very easy to read and work with.

John has in his quest for love become a beatnik poet. Why? Because chicks dig it, man!
So go and help John make poems here.

Friday, April 8, 2011

In development: The date

This is second game that I'm working on this semester next to the Octave project. This game is part of a course called Persuasive and Serious Games and therefore must contain some sort of purpose outside the game itself.

The game is called The Date and is about creating awareness around OCD. As it is a disorder that manifests itself in actions, it lends itself well to videogames, as games are mostly about actions.
The premise is: You play as Mark, a little guy just going about his daily business, but as the game progresses you start to do more and more compulsive behavior and in the end the OCD takes over your life.
The most important point to make here is that the player is not told that his character has OCD, but instead it is something the player gradually "gives" his character.

During a game (any game not just this one), so many compulsive actions are being made, and why? Because often we are rewarded with scores which just makes us feel good. They might not contribute to anything but yet we always have an urge to max out the score. This notion is what we build this game on as the player will automatically have an urge to seek out high scores and through that will contribute to his character's OCD. That way we are trying to create a bridge between the character's OCD and the player's compulsive in-game behaviour in an attempt to make an effective game about OCD.

In this project I'm working with three other people and I play the role of designer/writer and artist. This is actually the first game where I am not 100% in charge of art but rather just dealing with the character(s) and GUI, which is really nice. Also it's a new experience trying to blend two artists' styles together, but I think we have managed quite well.

Here's the token one graphic per blogpost, an animated GIF of the walking cycle I did for the main character.

Monday, April 4, 2011

Sketches: John the Speeddater

Holy moly, I can program! That's right, I took a programming course in Processing this semester and as a result have created a number of small interactive sketches, some might call them games, others might just call them waste of time.
Regardless, I feel pretty proud of them despite the fact that some of them are pretty buggy, like the one I present to you below.

Without any ado, here is the very first substantial sketch I made, called John the Speeddater.